This tower defense game is inspired by a Japanese cartoon (Attack on Titan) that is popular in its twenties. When heroes die alone in the face of huge and invincible giants, I am deeply struck by the loneliness of seeing death as home. You can't choose the enemy, but you can choose how to face it. You can't choose to be understood or not, but you can choose to give up or not. So, with one all-night after another, troubled bodies, and falling hair, I completed most of the game in three months, and was ready for release four and a half months later. During this period, I was delayed for several weeks because of fever and some family matters.
Inspiration
This tower defense game is inspired by a Japanese cartoon (Attack on Titan) that is popular in its twenties.

Game
This game allowed me to realize a lot of scenarios in my head, huge walls and heroes alone facing giants, savage enemies and almost desperate pressure to face hordes of enemies. That's exactly what you feel when you're in the seventh or eighth level.
Although later in the face of internal feedback, I increased the difficulty selection and settled the difficulty value. But I actually prefer the initial difficulty (I personally beat all the levels to settle down). Because the real battlefield is indeed so difficult, it needs the leader to make quick decisions in seconds under great pressure and there is no room for regret, and only victory or defeat awaits you, which is real life.
Publish
At present, the game has achieved 24 levels, which is only about half of what was pre-envisaged. But 3D design isn't what I'm best at, and inspiration and patience are rapidly draining. In order to keep the game from aborting before the enthusiasm I maintained was over, I decided to put the game live after level 24, and I didn't release all the turrets I had designed before, only most of them.
Nevertheless, many of the game's flaws are clearly visible. I accepted the flaws and made sure that the parts that had been completed were as complete as possible to play, with the rankings, setup, voice over, soundtrack, and story drive all as complete as possible.
The introduction of this game is as follows:
Game features
- 8 types of upgradable towers, each with unique special abilities.
- 25 challenging levels to conquer!
- Over 10 powerful enemies to challenge your command abilities.
- Up to 4 attack routes of giants at the same time, in critical moments, you can only kill the blood road!
- 3D map, variable viewing angle, let you immerse yourself.
- Simple operation, automatic archiving.
- Unlock levels to replay, accumulate wealth and fight again!
Update 2025.02.14 :
I'm very glad that I was able to upgrade "Giant Defense" on Valentine's Day. For this upgrade, I took into account the feedback from some veteran players. Not only have I reduced the game's size from over 4GB to 3GB, but I've also optimized the interface. Meanwhile, I've added some in - game guides.